variant Trav systems

A thread of 2 messages, 26 May 1989 to 1 June 1989, in the order they were sent.

#380 variant Trav systems

A number of people in the mailing list have suggested some variations to
GDW Traveller and to MegaTrav.  I have been working on a variant system
since about 1980.  It keeps a lot of the Trav syntax and simplicity.  If
any of you read the fanzine "A&E" then you will already be quite familiar
with the rules and the campaign background.  Some of the over basics to
the variant which I simply call "Cosmos" are:

* tech levels redfined as technology, energy production, information
  transfer and culture.

* non-Imperium background with tech level-0 to tech level-40.

* time travel on multiple time lines; including pre big bang and post
  big suck.

* Expanded skills limited by EDU and tech level (similar to MegaTravs
  expanded list).

* Skill improvement based on techlevel.

* Variant psionic system.

* Force science (techno magic) system.

* Massive alternate history for campaign background.

* tiered levels of complexity for starship combat and design from simple
  to complex.

* supporting software written in c to run under most flavors of Unix.

Most of this is on-line from this posting addess and can be sent to the
mailing list if there are enough requests (I would be some work packaging
it).

- -John R.

"Magick has the 2001 effect, it works at the dawn and dusk of technology".

#383 Re: Varient trav Systems

John Redden writes:

>A number of people in the mailing list have suggested some variations to
>GDW Traveller and to MegaTrav.  I have been working on a variant system
>since about 1980.  It keeps a lot of the Trav syntax and simplicity.  If
>any of you read the fanzine "A&E" then you will already be quite familiar
>with the rules and the campaign background.  Some of the over basics to
>the variant which I simply call "Cosmos" are:
>.
>.
>.
>
>* Massive alternate history for campaign background.
>
>* supporting software written in c to run under most flavors of Unix.

Well, I'd be interested in seeing some the above.  New ideas are always worth
the bandwidth.
                                  oo
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Bob Mahoney                           [address removed]
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