A number of people in the mailing list have suggested some variations to
GDW Traveller and to MegaTrav. I have been working on a variant system
since about 1980. It keeps a lot of the Trav syntax and simplicity. If
any of you read the fanzine "A&E" then you will already be quite familiar
with the rules and the campaign background. Some of the over basics to
the variant which I simply call "Cosmos" are:
* tech levels redfined as technology, energy production, information
transfer and culture.
* non-Imperium background with tech level-0 to tech level-40.
* time travel on multiple time lines; including pre big bang and post
big suck.
* Expanded skills limited by EDU and tech level (similar to MegaTravs
expanded list).
* Skill improvement based on techlevel.
* Variant psionic system.
* Force science (techno magic) system.
* Massive alternate history for campaign background.
* tiered levels of complexity for starship combat and design from simple
to complex.
* supporting software written in c to run under most flavors of Unix.
Most of this is on-line from this posting addess and can be sent to the
mailing list if there are enough requests (I would be some work packaging
it).
- -John R.
"Magick has the 2001 effect, it works at the dawn and dusk of technology".