variant Trav systems

By John Redden ·

TML message #380From bundle 36Read the whole thread (2 messages)

Replies:
A number of people in the mailing list have suggested some variations to
GDW Traveller and to MegaTrav.  I have been working on a variant system
since about 1980.  It keeps a lot of the Trav syntax and simplicity.  If
any of you read the fanzine "A&E" then you will already be quite familiar
with the rules and the campaign background.  Some of the over basics to
the variant which I simply call "Cosmos" are:

* tech levels redfined as technology, energy production, information
  transfer and culture.

* non-Imperium background with tech level-0 to tech level-40.

* time travel on multiple time lines; including pre big bang and post
  big suck.

* Expanded skills limited by EDU and tech level (similar to MegaTravs
  expanded list).

* Skill improvement based on techlevel.

* Variant psionic system.

* Force science (techno magic) system.

* Massive alternate history for campaign background.

* tiered levels of complexity for starship combat and design from simple
  to complex.

* supporting software written in c to run under most flavors of Unix.

Most of this is on-line from this posting addess and can be sent to the
mailing list if there are enough requests (I would be some work packaging
it).

- -John R.

"Magick has the 2001 effect, it works at the dawn and dusk of technology".