variant Trav systems
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A number of people in the mailing list have suggested some variations to GDW Traveller and to MegaTrav. I have been working on a variant system since about 1980. It keeps a lot of the Trav syntax and simplicity. If any of you read the fanzine "A&E" then you will already be quite familiar with the rules and the campaign background. Some of the over basics to the variant which I simply call "Cosmos" are: * tech levels redfined as technology, energy production, information transfer and culture. * non-Imperium background with tech level-0 to tech level-40. * time travel on multiple time lines; including pre big bang and post big suck. * Expanded skills limited by EDU and tech level (similar to MegaTravs expanded list). * Skill improvement based on techlevel. * Variant psionic system. * Force science (techno magic) system. * Massive alternate history for campaign background. * tiered levels of complexity for starship combat and design from simple to complex. * supporting software written in c to run under most flavors of Unix. Most of this is on-line from this posting addess and can be sent to the mailing list if there are enough requests (I would be some work packaging it). - -John R. "Magick has the 2001 effect, it works at the dawn and dusk of technology".