>
> We've heard estimates that Twilight 2000 characters can take excessive
> damage without becoming dangerously wounded or unconcious. I believe
> that Rob Dean estimated that an average character could be hit with
> Six or so .50 calibre machine gun bullets before becoming unconcious.
It does depend on where the hit occurs. An average character has a chest
value of 60, but a head value of only 20. Anything over 20 pts to the
head is a guaranteed unconscious result. Anything over 40 to the head is
death. You can work the numbers out yourself. In the basic game (for
obvious reasons I didn't buy the add-ons) a 9mm pistol does 1d6 per hit,
a 5.56N assault rifle does 2d6 per hit, and a .50 caliber MG does 8d6
per hit. So you really wouldn't need that many machine gun bullets to
kill...only 5 or 6 for torso hits and 2 for the head. (-: It's those
smaller weapons that are a problem. After 15 or so pistol bullets to
the chest, you _might_ fall down. (Hmmm...how many bullets in a Browning
HiPower?)
> Since I don't have the game, could someone with the books look up the
> following for me?
>
> How many 120mm shells does it take to kill a Twilight 2000 character?
It depends on where it hits. Since a 120mm DS round (non-uranium) does
28 dice of damage, and an average character has 60 hit points in the chest
area, 28*3.5=98 points of average damage. 98 points of damage to the chest
would be a "serious" wound. (No s***!) This means that the average
character would be seriously wounded by such a hit, and would only have
(?!) a 10% chance of remaining conscious. The second hit would probably
finish him off....if he's hit in the head, he's dead.
> 2G Scott
> "'URuuumph!' he said, pulling the steel core penetrator from his ribcage.
> 'It's a good thing it wasn't a depleted uranium projectile.'"
> -- Rob Dean
Did I say that? If I didn't, I guess I should have...(-:
BTW--does anyone need a near mint copy of T:2000 2nd Ed? I've got one for
sale--$10 plus shipping (the boxed set, not just the book). Send me email
if you're interested.
Rob Dean