Re: Twilight 2000 mechanics question
In reply to #4809 Re: Twilight 2000 mechanics question by Rob Dean
Rob Dean [email removed] writes: > It does depend on where the hit occurs. An average character has a chest > value of 60 I have to take exception to this...are you using the first edition? In the second edition hits to the chest are determined by (strength + constitution) x 3. Since both str and con are determined via a 1d10 roll, mean average would be 5. 5 + 5 x 3 = 30. To receive a chest value of 60 would require the character to have his or her strength and constitution equal to 10. Even if the person was wearing body armor, with two points absorbed per attack the person is not going to survive long against hostile fire. > but a head value of only 20 Head hits = con x 2. con = 1d10. Mean average heat hits = 10. I see from the rest of your description you weren't overly fond of this system. Maybe it's because you've been playing with the above overpowered numbers :). But I like the damage to each part of the body. I think a wound list is more appropriate than assigning points however. Improves the roleplaying a bit (and if you are at all familiar with RoleMaster, the gore index skyrockets as well). Bringing it all back to traveller, I think the TNE should use a simple point system like D&D or Star Frontiers. The system in use in Megatraveller is needlessly complex. A wounds system in TNE probably wouldn't be a good idea, simply because the massive damage done by sf weapons, and the fact that this is not a combat oriented game. - -- INTERNET: [email removed] (John Driver) UUCP: ...!ryptyde!netlink!jdriver NetLink Online Communications * Public Access in San Diego, CA [phone removed]