Re: Twilight 2000 mechanics question

By John Driver ·

TML message #4821From bundle 409Read the whole thread (3 messages)All messages with this subject

In reply to #4809 Re: Twilight 2000 mechanics question by Rob Dean
Rob Dean [email removed] writes:
> It does depend on where the hit occurs.  An average character has a chest
> value of 60

        I have to take exception to this...are you using the first
edition?  In the second edition hits to the chest are determined by
(strength + constitution) x 3.  Since both str and con are
determined via a 1d10 roll, mean average would be 5.  5 + 5 x 3 =
30.  To receive a chest value of 60 would require the character to
have his or her strength and constitution equal to 10.  Even if the
person was wearing body armor, with two points absorbed per attack
the person is not going to survive long against hostile fire.

> but a head value of only 20

Head hits = con x 2.  con = 1d10.  Mean average heat hits = 10.

I see from the rest of your description you weren't overly fond of
this system.  Maybe it's because you've been playing with the above
overpowered numbers :).  But I like the damage to each part of the
body.  I think a wound list is more appropriate than assigning
points however.  Improves the roleplaying a bit (and if you are at
all familiar with RoleMaster, the gore index skyrockets as well).

        Bringing it all back to traveller, I think the TNE should
use a simple point system like D&D or Star Frontiers.  The system
in use in Megatraveller is needlessly complex.  A wounds system in
TNE probably wouldn't be a good idea, simply because the massive
damage done by sf weapons, and the fact that this is not a combat
oriented game.

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