In Subject 1891, Robert S. Dean [email removed] writes:
> I have been watching all of the discussion lately over whether or not gauss
> weapons are considered "low recoil". Now, correct me if I am wrong, but last
> time I looked, the only thing that low recoil meant IN THE GAME RULES was that
> use of the weapon was less likely to destabilize the user in a zero-gee
> environment than a medium recoil wepoan. The recoil category has nothing
> to do with accuracy, and is carried over from Striker, where it had to do
> with whether or not a unit could fire and move in the same turn. So I am
> forced to suggest that maybe it really doesn't matter, unless we want to
> have recoil factored in to the TDR combat rules as something that DOES affect
> accuracy.
In fact, that's EXACTLY what Iain and I are doing. For the initial pass
of the TDR combat rules, we are not considering the recoil effect of a
weapon on a person in zero-G. It should be an easy thing to tack on
after the more weighty problems get resolved (like cover and auto-fire,
right, Iain?). :-) However, in our combat system, recoil has a very
definite effect on ROFs for single shot weapons and on accuracy of
auto-fire weapons.
I'm sure you're right that the recoil factors are given just as reference
for the Ref. in zero-G combat, since they don't appear to have any effect
on the "to hit" or "damage" rolls in current MT combat.
Mark F. Cook
USMail: User Interface Technical Support
Hewlett-Packard - Interface Technology Operation
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