Re: (2630) PIGS (sorry, Profits) IN SPACE..
In reply to #2630 PIGS (sorry, Profits) IN SPACE.. by Simon Anderson
Cites: #2630
> Date: Thu, 18 Jul 91 21:14:37 WET DST
> From: Simon Anderson [email removed]
> Subject: (2630) PIGS (sorry, Profits) IN SPACE..
>
> That's the way I've always seen Traveller trade working, but I can't
> explain the passenger spaces found in the 'standard' designs (small
> traders) though - it's easier to make a profit by converting it into
> more cargo space, given a highly skilled crew. Anybody else got any
> ideas ?
>
For merchants operating on a government subsidy, I've always assumed that there
is a government regulation requiring a certain amount of cargo space, since
free flow of people = free flow of ideas = a good thing (at least in theory).
For smaller ships, well, they are they because they have always been there since
the beginning of the game. They do have the effect of offering a better return
on investment than cargo at 1000cr/ton, and thus might help keep you in 'air
money', and they have the pleasant effect (for the GM) of keeping the players
worried about hijackings and offering other adventure hooks. Still, you're
quite right...a trader with the right skills would be better off without them,
and I have designed several small 'cargo only' merchants.
Rob Dean