PIGS (sorry, Profits) IN SPACE..
Replies:
- #2632 Re: (2630) PIGS (sorry, Profits) IN SPACE.. by Robert S. Dean
- #2639 re: Starship Economics by Cynthia Higginbotham
On Starship Economics, and the problem of how to make a profit in space : > Steve Higginbotham writes > In fact, that analysis can be applied to EVERY merchant ship ever > designed for MT. Virtually all J-3 ships will tend to suck up money for > generations. MOST J-2 ships will also. Given that the J -2 ships are > primarily passenger ships, with adequate stewards, they can come out > slightly ahead. They don't come out ahead of the savings account, but > that is someone else's problem. J -1 ships will mostly make a little > money. They even make more money than a savings account. Not quite so > much as most Money Market accounts, but, again someone else's problem. This is the problem everyone seems to be having with interstellar trade, it's just too difficult to make a profit with the given freight costs. > Cynthia has just suggested that passenger/freight fees could be raised. > Possibly. In a normal economy, doing so would encourage local > development of resources, rather than interstellar trade. More people > would stay home, and ships would be in worse shape than ever. Besides, > there are indications that the Imperium regulates passenger/freight fees > to the existing levels. Well, if we can't change the fees, maybe we should look at the problem from a different angle : A highly skilled crew can make reasonable profits on speculative trade... > As to the suggestion that the starships operate by spec trade rather > than freight consignment, this IS possible. It is also possible > (probable, in fact) that the smart investor will buy the stuff up > WITHOUT pouring money into a starship, and ship it as freight. Let some > other fool lose money by buying a ship. There will always be idiots who > go broke doing this, who can be milked by an alert investor. Note that > in the case of a subsidized route, the government is the idiot in > question, and the populace is the entity being milked by the alert > investor. > Therefore, most investors will NOT invest in a starship, which will lose > them gobs of money, but rather make use of someone else's starship (so > someone else can lose gobs of money, while you MAKE gobs of money ). > There is every indication (from the tables) that only a small ship (400 > tons or less) can make any significant amount of money by spec trade. > Significant in terms of starship payments. If there was that much money > to be made, Tukera would get an exclusive contract, and the profit to a > starship owner would vanish. The assumptions behind this is that there's an unlimited supply of starships available to transport your cargo wherever you want it to be, but given the costs and risks involved, no-one is going to be stupid enough to run any such ship, let alone a plentiful supply of them. > The upshot is that no ship will ever make enough money to convince the > buyer to buy it. So either there are NO ships, or the government buys > and runs them all, to the detriment of the private sector (read: PCs). > Or we lower ship costs. Which we did. > --- Steve & Cynthia Higginbotham Somewhere in the Starship Operators Manual (I think ), there's a line that may help explain this dilemma - It refers to the *reason* anyone would be operating a starship in the first place, and says (paraphrased ) that the large company ships don't make their profits on cargo, but on transporting goods for their parent companies. Looked at that way, the large companies use large starships because they can get cargos cheaper on some other planet, their passenger space is used for moving their executives and employees, and they just use the 'standard' freight and passenger charges to fill up unused spaces, which wouldn't be making them any profit empty. The same thing goes for small starships - Ok, so It's cheaper to have someone else move the cargo on their starship, but they aren't going to have a starship in the first place unless they're intending to make a profit on it themselves by moving speculative cargo's. This means there can be lots of smaller free and far-traders shuttling back and forth, only taking regular freight when they can't find enough speculative cargo. The free traders are there because the planetary governments want people who haven't got access to their own starship to have a chance to make some money too - then they can tax them :-) As Steve says, there are NO ships, at least none that are willing to carry your freight at a worthless 1000 Cr/ton : "You want the stuff shifted, get your own ******** starship !" Unless, of course, I've missed something in the rules about how easy it is to find someone to move your freight for you (sigh). That's the way I've always seen Traveller trade working, but I can't explain the passenger spaces found in the 'standard' designs (small traders) though - it's easier to make a profit by converting it into more cargo space, given a highly skilled crew. Anybody else got any ideas ? > P.S. Does anybody remember the cheap "standard" hulls from Old Traveller > Book 2? And the cheap A & B jump drives? Where did those go? And why? Yes, I remember them - much cheaper if you could fit what you wanted into them. I guess they just didn't fit with the new design rules. Personally, I'm all in favour of making the starships cheaper, especially the computers - Price/size per tech level, like the rest of it. Simon Anderson