Hordes of agility
In reply to #2797 Agility, One Last Time by Robert S. Dean
"Robert S. Dean" [email removed] writes: > > We are calculating agility wrong...they really do mean the power left over > after all components, including the maneuver drive, are powered. > ... > Since this apparently has nothing to do with the maneuver drive (then why > does the maneuver drive limit 'emergency' agility?) there is no limit on > how much power can be used for agility. Perhaps you could ask them what is being used to convert raw power into agility? It isn't the manoeuvre drive, because that device's power is calculated separately. In fact, having a large manoeuvre drive will _decrease_ your agility for a given power plant size! [email removed] writes: > > So, Shut down the maneuver drive to increase agility? Sound Stupid? > It works! (try it!) Therefore the "excess" power idea is stupid! Well, the MT system tries to avoid doing such calculations in the middle of a game, probably because it would slow the game down a lot if each ship kept recalculating its agility every time a weapon fired or someone did something like the above to the manoeuvre drive. So they ship specs just list one agility value. But, as I said, if you put in a smaller manoeuvre drive in the first place, you get a higher agility. This is just from power calculations; the mass saved by using a smaller drive can be filled with cargo, non-energy weapons or some other object which doesn't consume power, and the ship will still be more agile than if it had the larger drive. Either way, the MT method of calculating agility is stupid. [email removed] writes: > Get rid of thruster > plates, redo antigrav properly, put fusion rockets back into the game, > and may the TDR be with you. Harrumph. Agreed. What's the point of having a large drive if you can't fry someone with the exhaust, anyway? :-) - -- "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]