Re: Agility, One Last Time
In reply to #2801 Re: Agility, One Last Time
> I wish I could repost the remarks I got on this subject on GEnie, but I was
> surprised to discover that everyone who answered over there is in agreement:
>
> We are calculating agility wrong...they really do mean the power left over
> after all components, including the maneuver drive, are powered. So, if you
> want to have a ship that uses 30MW life support, 250MW of weapons, 120MW
> of maneuver and has a high agility...go ahead and put in a 7000MW power plant.
>
> (Makes no sense to me. Sorry.)
That only means that this is the way it should be done in MegaTraveller,
it is not the way it is done in Striker, and it don't say anything about TDR:)
>The use of any sort of defender agility as a
>minus to the attack does not, and the use of the defender computer factor to
>give a minus on the attack only makes sense if you assume that it represents
>some sort of electronic countermeasures aimed at throwing off the attacker's
>targetting data. This isn't a bad assumption, but it seems to me like it might
>only be possible with an active EMS jammer and/or EMM system.
In the old traveller space combat system, you only needed a ECM program to
start spoofing missiles.
I suspect that the Passive/Active EMS arrays could be used as the
sensing/transmitting part of a ECM system if the signal-processing ciruits and
the computer are flexible and fast enough.
Some years ago I read a introductiory text on electronic warfare and one of
the impressions I got is that most active systems could be done with a wide-
frequency band capable reciever (like the PassiveEMS) and a similarly wide-
frequency band capable strong transmitter.
Fooling Neutrino detectors and Densitometers should be possible by playing
with the powerplant ('Neutrino-signature of second boogie rapidly increasing,
sir, looks like they are closing fast!') and the grav-plates.
- -bertil-
- --
"Med ett sjyst ja"rnro"r sla^r man va"rlden med ha"pnad!"