Computers_Supporting_RPG
Replies:
- #2973 Re: (2966) Computers_Supporting_RPG by MacGyver
Greetings, Travellers! I have several times tried book-keeping RPGs with a computer. The only time the computer was worth using was when I used my little Casio programmable calculator for various formulas. I think a normal sized computer only gets in the way, while a small programmable calculator can easily be handled along with the dice, paper and pen. Using computers for other things than record-keeping and number crunching destroys the GM's control of the game, I think. One way to use a computer in play is to let it simulate the ship's computer. If you like complex in-system navigation, why not let the navigator player and the computer sort the course out? The GM won't have to control the course and the navigator player really feels like the navigator character. Maybe other ship systems could be simulated as well. These could be piloting, engineering and gunnery. Care has to taken though, so that game success isn't only a function of player dexterity and arcade game experience. The computer could also have a small library program. In the library are general facts concerning space, science, society and different worlds plus hints, red herrings and facts about the current adventure. This would add a new dimension to investigative type adventures. It would also require a lot of work, but several people could maybe coordinate their efforts? (I've heard that such files alreday exist. Could anyone confirm?) See ya, I mean read ya! Martin