Re: (2986) Simplifying starship combat

By Robert S. Dean ·

TML message #2993From bundle 244Read the whole thread (2 messages)All messages with this subject

In reply to #2986 Simplifying starship combat by George William Herbert Cites: #2986
George William Herbert [email removed] writes:

>     What are people's ideas about cutting the hay out of MT starship combat?

Oh, I wouldn't mind if it got more abstract, which is not necessarily at odds
with more realistic.  What I'd like to see in it is:

Easy to resolve
Player/Character input and actions have an effect
Produces a wide range of results (beyond Fuel-1, Wpn-1, Maneuver-1)

If this means that it only works well for ships below, oh, 1000 tons, I'd
think that was not a real problem.  Players shouldn't be involved in fleet
actions anyway, and a High Guard type system will do for settling the results
of those, _offstage_.

Rob Dean