Re: (2986) Simplifying starship combat
In reply to #2986 Simplifying starship combat by George William Herbert
Cites: #2986
George William Herbert [email removed] writes:
> What are people's ideas about cutting the hay out of MT starship combat?
Oh, I wouldn't mind if it got more abstract, which is not necessarily at odds
with more realistic. What I'd like to see in it is:
Easy to resolve
Player/Character input and actions have an effect
Produces a wide range of results (beyond Fuel-1, Wpn-1, Maneuver-1)
If this means that it only works well for ships below, oh, 1000 tons, I'd
think that was not a real problem. Players shouldn't be involved in fleet
actions anyway, and a High Guard type system will do for settling the results
of those, _offstage_.
Rob Dean