Ship design

By Michael A. Surman ·

TML message #2994From bundle 244Read the whole thread (2 messages)All messages with this subject

Replies:
A freind of mine has a few questions/observations to pose to
the TML. Since he only has access through me he can be
reached at this address.

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I am new to the TML and to MegaTraveller, although I have been
playing the original Traveller system since it was first published.

I have a question concerning the starship design rules.  Do special
control panel add-ons benefit from the computer CP Multiplier?
If so, then why do all the ship designs included with the system
use so many control panel units?

For example, the Type S Scout/Courier has 181 control panel units;
on a ship that can be run by ONE PERSON!  Since the ship also
has a holographic heads-up display (Which, if it gets the
multiplier, provides 3000 CPs.) why does it need so many control
panel units?  The Referee's Manual is not clear on this, can
someone clarify this for me?

One other thing.  The Encyclopedia lists the Type S as having an
emission level of faint.  From what I see in the tables the emission
level should be moderate.  The power plant is less than 1000Mw
(emission level of faint), the ship is less than 1000 tons
displacement(+1 level to moderate), and no EMM is listed leaving
a level of moderate.  Is this just a typo, or am I missing
something?

Lee Eilers
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Don't try to have the last word.
You might get it.
		Lazarus Long

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