(2989) Computer Aided Traveller: More Ideas
In reply to #2989 Computer Aided Traveller
Cites: #2989
If you were going to do anything with a computer to help traveller, the only thing I used it for, was a great deal of simple stuff. For instance, the computer would tell me what cargos were available, taking some random NPC's as the owners, this way I have them on the screen. The computer using the cargo tables, just then randomly picked a NPC I had pre-generated and entered as a file. Also, the computer used to help in generating ships that might be around as you enter a system. You can surmise from all this I used the computer while I was playing with the old rules, but I bet you can make this all happen with the new ones as well. I also had the computer be the terminal in any spaceport, simply the players would call up a bunch of selections and fumble around trying to find info. I could write up this type of interface in BASIC, since that's all I had, in a hour and everyone had fun! As a GM I believe that you have to have all the help you can get, but you should not ask the computer to try and do it all. That's the problem I found with trying to write computer aides for such games like AD&D, Top Secret, BattleTech and others. I found it much more simple to make the computer do things that I really want done, and are suited to it's task: randomization, and being a computer to play with! If anyone is interested I could try and find the old stuff or if anyone wants to we could write a program to do what I explained above for the new rules. I could be fun and useful, and we could do it in almost any programming language. Brad Post uunet.uu.net\!weldon\!brad