Re: Vargr raiders in the Domain

By Bertil Jonell ·

TML message #3488From bundle 284Read the whole thread (3 messages)All messages with this subject

In reply to #3454 Vargr raiders in the Domain by Hans Rancke-Madsen Replies:
> >  Probably ex-navy ships from some of the Vargr states bordering the Imperium
> >with crews that got bored running routine patrols:)
>
> Superficially plausible, but think about it a bit. You're the Domain admiral
> in charge of the coreward border and these 50.000 T raiders starts to appear.
> What do you do?
>
>    50.000 T
>    raiders won't attack small worlds, because there's simply not enough
>    loot to satisfy the crew (or pay for the yearly maintenance). Nor
>    will they attack HP worlds, because the planetary defenses would be
>    too tough (look at the size of the Vargr border states. Most of them are
>    no larger than half a subsector).

  I think we have forgot the TL aspect in this discussion. I ran this kind
of action as the 'Battle of Naasakiira' Naasakiira (Corridor 1309 C556687-9 Ag
Ni 623 Vg K7 V). I computed the number of ships the Naasakiira would have
built for themselves and the ground-based installations, at the percentages
given in 'Striker'. Against them, I put a force of 6 5000 vargr battalions of
TL 13 troops, 10 7000t ships and 20 800t corvettes. All in all a 150 to 1
advantage in manpower (whole population against whole vargr force plus crew).
  I realize that this isn't the correct way of calculating the relative
strength, but it might give some indication of the size of forces needed to
take a small world.
  In any case, without TL15 help, it would have been a walkover. The orbital
forces of the planet had 100% losses in the first 20 minute round. They and the
ground to space batteries had a hard time getting close to hitting the enemy,
and when they did the damage was medium. Meanwhile the enemy pounded the
batteries with everything they had. I admit that I was biased in favour of
the defenders here: The attackers did only marginal damage against the batteries
but their objective was to get the swarms of gravcarriers to low orbit,
where they could travel down on own power and destroy the batteries in close
combat. If I had let them use the meson-guns against the surface batteries
according to the TL-firecontrol rules any TL15 help wouldn't have matteret
one bit.
  Down on the ground the situation were worse: The only weapon the defenders
had that could penetrate the enemy gravcarriers were their tankguns and missiles
while the secondary armament of the attackers cut through all the defenders
vehicles.
  Extending the example, I'd bet that a force of 250,000 could take on a planet
of 40,000,000 if they have a 4 tl advantage and take it with low to nonexistant
losses. They could possibly handle a 120,000,000 planet after a fight.

  The very high GNP figures for planets cuts both ways: It gives the planet a
big defence and it gives the raiders a big booty.

>    And a Vargr state wouldn't let all
>    it's ships go raiding at the same time.

  I thought that this raiding buisness was the decsision of the individual
ships totally without regards to what their gov said. The governments then
made a virtue of a necessity when they claimed sovereignity of the looted
territory.

> 6) Then you go home. (No you don't, come to think about it. You go on
>    and re-integrates Corridor into the Domain. (And this time you
>    rectify an inexplicable mistake of the early 3rd Imperium and
>    grab all the worlds between the Great Rift and the Windhorn,
>    instead of stopping at the coreward border of the Sectors ;-))

  Administrating a hostile population numbering in the billions?! Yuck!

> Big fleets are just to identifiable and too tied to repair facilities
> to be used for raiding anybody bigger than yourself. Think about what
> happened to the Barbary States.

  They got Amphibious-Assault ships named after them? :)

>       Hans Rancke

- -bertil-
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