Re: Vargr raiders in the Domain
In reply to #3454 Vargr raiders in the Domain by Hans Rancke-Madsen
Replies:
- #3492 Re: Vargr raiders in the Domain by Hans Rancke-Madsen
> > Probably ex-navy ships from some of the Vargr states bordering the Imperium > >with crews that got bored running routine patrols:) > > Superficially plausible, but think about it a bit. You're the Domain admiral > in charge of the coreward border and these 50.000 T raiders starts to appear. > What do you do? > > 50.000 T > raiders won't attack small worlds, because there's simply not enough > loot to satisfy the crew (or pay for the yearly maintenance). Nor > will they attack HP worlds, because the planetary defenses would be > too tough (look at the size of the Vargr border states. Most of them are > no larger than half a subsector). I think we have forgot the TL aspect in this discussion. I ran this kind of action as the 'Battle of Naasakiira' Naasakiira (Corridor 1309 C556687-9 Ag Ni 623 Vg K7 V). I computed the number of ships the Naasakiira would have built for themselves and the ground-based installations, at the percentages given in 'Striker'. Against them, I put a force of 6 5000 vargr battalions of TL 13 troops, 10 7000t ships and 20 800t corvettes. All in all a 150 to 1 advantage in manpower (whole population against whole vargr force plus crew). I realize that this isn't the correct way of calculating the relative strength, but it might give some indication of the size of forces needed to take a small world. In any case, without TL15 help, it would have been a walkover. The orbital forces of the planet had 100% losses in the first 20 minute round. They and the ground to space batteries had a hard time getting close to hitting the enemy, and when they did the damage was medium. Meanwhile the enemy pounded the batteries with everything they had. I admit that I was biased in favour of the defenders here: The attackers did only marginal damage against the batteries but their objective was to get the swarms of gravcarriers to low orbit, where they could travel down on own power and destroy the batteries in close combat. If I had let them use the meson-guns against the surface batteries according to the TL-firecontrol rules any TL15 help wouldn't have matteret one bit. Down on the ground the situation were worse: The only weapon the defenders had that could penetrate the enemy gravcarriers were their tankguns and missiles while the secondary armament of the attackers cut through all the defenders vehicles. Extending the example, I'd bet that a force of 250,000 could take on a planet of 40,000,000 if they have a 4 tl advantage and take it with low to nonexistant losses. They could possibly handle a 120,000,000 planet after a fight. The very high GNP figures for planets cuts both ways: It gives the planet a big defence and it gives the raiders a big booty. > And a Vargr state wouldn't let all > it's ships go raiding at the same time. I thought that this raiding buisness was the decsision of the individual ships totally without regards to what their gov said. The governments then made a virtue of a necessity when they claimed sovereignity of the looted territory. > 6) Then you go home. (No you don't, come to think about it. You go on > and re-integrates Corridor into the Domain. (And this time you > rectify an inexplicable mistake of the early 3rd Imperium and > grab all the worlds between the Great Rift and the Windhorn, > instead of stopping at the coreward border of the Sectors ;-)) Administrating a hostile population numbering in the billions?! Yuck! > Big fleets are just to identifiable and too tied to repair facilities > to be used for raiding anybody bigger than yourself. Think about what > happened to the Barbary States. They got Amphibious-Assault ships named after them? :) > Hans Rancke - -bertil- - -- "It can be shown that for any nutty theory, beyond-the-fringe political view or strange religion there exists a proponent on the Net. The proof is left as an exercise for your kill-file."