Re: _Armourer_ skill

By Bertil Jonell ·

TML message #3489From bundle 285Read the whole thread (4 messages)All messages with this subject

In reply to #3483 Re: _Armourer_ skill by Robert S. Dean Replies:
> From: Robert S. Dean  [email removed]
> Subject: (3483)  Re:  _Armourer_ skill
>
> I don't think that it is
> worth splitting Engineer up into Jump Drive Engineer, Maneuver Engineer and
> Power Plant Engineer either.

  We can see what skill-o-mania does to a game by studying Rollmaster. It is
questionable if the increase in unplayability is matched by an increase in
quality and realism.

  BTW: Making it equally hard to get basic combat skills and some academic
skills isn't very realistic either, but it is a tradeoff Traveller has made.

> Rob Dean

- -bertil-
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