Re: _Armourer_ skill
In reply to #3483 Re: _Armourer_ skill by Robert S. Dean
Replies:
- #3493 Re: _Armourer_ skill. by Hans Rancke-Madsen
> From: Robert S. Dean [email removed]
> Subject: (3483) Re: _Armourer_ skill
>
> I don't think that it is
> worth splitting Engineer up into Jump Drive Engineer, Maneuver Engineer and
> Power Plant Engineer either.
We can see what skill-o-mania does to a game by studying Rollmaster. It is
questionable if the increase in unplayability is matched by an increase in
quality and realism.
BTW: Making it equally hard to get basic combat skills and some academic
skills isn't very realistic either, but it is a tradeoff Traveller has made.
> Rob Dean
- -bertil-
- --
"It can be shown that for any nutty theory, beyond-the-fringe political view or
strange religion there exists a proponent on the Net. The proof is left as an
exercise for your kill-file."