Re: Naval Vessels in Traveller
Replies:
- #3624 Re: Naval Vessels in Traveller by Hans Rancke-Madsen
Hans made a few comments on Naval construction. Well, I'll try to give a few reactions. 1) Inertial compensators: My reading of inertial comps, is that the compensators in place can handle at LEAST 6G's of acceleration just fine. In my opinion, the big fast military ships cost too much already (at least they do as compared to High Guard). Having to install 6 times as much Inertial Compensators would just add to the cost of the whole thing. To justify this, I would say that the reason a Merchant ship would want the ability to handle accelerations higher than their maneuver drive is for collisions. There was a bit in MegaTJournal #2, where they talk about a ship that hit (essentually) an airborne whale. The crew died because their inertial comps were out. This suggests that they would have survived had they been functional. Well, I'll tell you an impact like that is gonna produce an acceleration of a LOT more than 6 Gs. To my mind this indicates the comps can handle a lot MORE than 6G Gs when working properly. When you're loaded up with breakable cargo, or passengers, or cargo that you don't wanna shift around a lot. The extra bit of compensation is justifiable. 2) Psi shielding for ships: Well, why not? It would be of very dubious use in preventing Zho Teleport commandos though. Remember, they have limited range. Also there is the problem that the attacker would still have to match vectors with the defender to avoid the teleporters from slamming into the bulkheads of the ship they are teleporting on to. Such a maneuver would be VERY difficult. You would have to be EXTREMELY accurate in your determination of where the target is. (sensor & piloting tasks rated at Worse than impossible) (Not to mention the fact that presumably you are also getting shot at!) But I would assume it would be effective against attacks by telepathy, clairvoyance, and telekinesis. It has dubious value for capital ships, but intruder type ships attempting to penetrate the Naval Base at Chronor might find it useful. 3) Durability: Hard to say. I would oppose increasing the time required between maintanance for ships. If anything, once a year is a LONG time to leave something alone, especially when you depend upon it for your LIFE! Aircraft are overhauled every 100 hours. I have assumed that ships undergo maintainance constantly. Spreading the cost out over an entire year. Then, at the end of a year, the inspection comes. At that time, all systems MUST perform at specifications or the ship's flight worthiness certificate will be revoked. Maybe Steve Higginbotham can give us a clue as to how long Boomers go bettween overhauls? But if the availability of ports suitable for overhauls bothers you for Naval vessels, I would suggest you take a look at the X-Boat tender. I would say that a properly manned X-Boat Tender could service up to say a 400 ton ship. This would cover your basic X-Boats, Scouts, Gazelles, Fireys, and Patrol Cruisers. For larger Naval vessels, build a larger tender. I'd guess a battle rider carrier could manage it for her brood. Scott Kellogg "Let's Get Dangerous!" --Darkwing Duck