Re: Naval Vessels in Traveller
In reply to #3594 Re: Naval Vessels in Traveller
>
>I don't like the way there are so many fleets either.
>
>But I don't like having to go to a different system of vehicle construction
>just to rectify it. I think playing with the accounts is more likely to bear
>fruit than changing the vehicle design system. For one thing, you end up
>turning out vehicles that are incompatible with the rest of the system. I
>don't wanna have to come up with my own design every time when I need a ship.
>Neither do I want to design ships that no one else can use unless they
>subscribe to my particular variant.
That's a valid point. But you know, I could much easier use a ship with
slightly incompatible design than a universe that has a serious logical
flaw in it. And I can ignore ship design discrepancies much easier than
discrepancies in the background universe. I could cure the problem with
too many ships easily by making up my own frontier area from the Imperium
where there are no high-pop planets within 30 parsecs. But I'd rather stay
in The Spinward Marches. So what if my ships all use 6 times as many inertial
compensators as the ones I copy from you? If that really bothers me I'll
just let your ships come from a planet that made really efficient ships. One
planet isn't going to be much of a problem, there's a limit to how many
ships one planet can build ("Sorry, no, our spaceyards are booked up solid
for the next three decades").
>Rob Dean and I came up with a variant rule where the construction rules made
>no sense. But I annotate the difference for the ship's I put out, and send
>the conversion for it to the normal system as well.
Well, IMO some aspects of the Traveller universe dosen't make sense
(others are great, which is why I'd like to fix the ones that dosen't).
>Here's another cost I think should be added into naval vessels:
>Vac suits for the entire crew.
Ouch! ;-)
Touche. Let me retract the bit about every little bit helping ;-)
I admit that some expenses are too trivial to bother with.
Nevertheless, A couple of percent here and a couple of percent
there is not really all that trivial when we're talking multi-
thousand T starships.
Hans Rancke
University of Copenhagen
[email removed]
- ------------
"A subsector official pompously states that the
subsector armed forces have four Kinunir class
ships in service, each with enough troop strength
to put down any military operations that threathen
the peace of the Imperium."
---Adventure 1, The Kinunir