Re: Trendy Chemical Gaming Aids

By [unnamed sender] ·

TML message #381From bundle 36Read the whole thread (3 messages)All messages with this subject

In reply to #379 Trendy Chemical Gaming Aids? Replies:
I asked:

>>   Can anyone point out to me which book details the effect of taking
>>   Combat Drug?  Please?  Like a fool, I sold them some of this
>>   stuff...
>
>Try the Imperial Encyclopedia, p. 67.
>
>Stuart Stirling         [email removed]                 [email removed]
>{decvax,emoryu1,gatech,gt-eedsp,msdc,sbmsg1,[email removed]}!emory!silver

Ok...  That's part of what I'm looking for.  The IE says:

"Combat Drug:  Taken by fighters... Prior to combat, this drug increases
personal strength and endurance.  The effect begins 30 seconds after being
taken and lasts for about 10 minutes.  When the effect wears off, the user
suffers 1D in wounds."


What it neglects to say is HOW MUCH it increases your scores in Strength and
Endurance...  It better be more than just one of each, or it won't be worth
risking 6 points of wounds, which would knock *any* of my players out cold!

How do you play it?  Do you use an arbitrary amount of increase, or a variable
die roll?

                                  oo
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Bob Mahoney                           [address removed]
BITNET: [email removed]                   uucp: [uunet!unh!,dartvax!][email removed]