Re: Gamba stuff

By Robert S. Dean ·

TML message #4726From bundle 400Read the whole thread (2 messages)All messages with this subject

In reply to #4714 Gamba stuff
2G Scott writes:
>
> Wildstar sez:
>
> }Second, I assume that all Class-A starports are effectively @ TL-10
> }and Class-B starports are effectively TL-9 (even if the world TL is
> }lower; this simply means that spare parts & technical crews are
> }imported from off-world).
>
> I disagree.

You're welcome to your disagreement, Scott, but I'm with Wildstar on this
one.  It hasn't come up in my campaigns much, but I'd rule that you could
get repairs or overhauls at an A or B low tech starport at some inflated
price and consider the tech level of the repair parts and so forth to be
equivalent to that of the nearest "reasonable supplier" world.  This would
be a floating scale, of course, with someplace like Glisten in the Spinward
Marches almost certainly dominating its subsector.

> Class C ports don't even have refined fuel available.

You're right about that, Scott, but with High Guard added to Book 2 we get
the fuel purifier.  Once you have that rule, Steve Higginbotham has demon-
strated that it never makes sense to have a ship which is not equipped with
one, making the availability of refined fuel a bit of a moot point.  The
only idfferences between starports that we are left with then is their
repair and support facilities.  And to add fuel to the fire, consider that
any typical modern airport would count as a reasonable starport in Traveller--
a type D or E at least.  With a fuel purifier, all you need is a hard pad to
land on and a water hose to top off the fuel tanks. (-:

Rob Dean