Calculations and CAD packages
In reply to #4895 Various, ship design mostly by Martyn J. Wheeler
Replies:
- #4922 Re: Calculations and CAD packages by Martyn J. Wheeler
Martyn J. Wheeler [email removed] writes: > They're not really circular, they are mutually interdependent. As I > implemented it, you can change the power plant output and the agility > will be adjusted; you can change the agility and it will find the > power plant size by iteration. Quattro Pro calls that a "circular reference", and there are several such in my MegaTraveller starship design worksheet. Because I use a spreadsheet, I can customize it for whatever I want to optimize in the design by putting a formula in the data entry cells. For example, if a design requirement is a certain agility, I put the a formula for total power required in the cell for power plant size. Then I go to the summary page and press "recalc" until the thing either converges on a solution, or "blows up" indicating that the design is impossible and I have to try again. > The more I think about it, the more I like the idea of a two-level > design system. I could really use a quick method of generating > designs in addition to the detailed one. If GDW wanted to keep the > basic rules simple, a _Starship Operators Manual_ with the complex > design rules. Me too. One thing I would like is to be able to get the "advanced" design rules for *EVERYTHING* in one book, so it's all in one place. Everything from lasers and CPR guns to starships, aircraft, watercraft, tanks, grav vehicles; all in one book. > Now what I could *really* use is a Computer-Aided deck plan layout > system, preferably integrated with the design parameter system so I > could do everythign at once. The characters in my campaign are far > too keen on boarding inoperative ships... I tried one of the available CAD packages several years ago. I came to the conculsion that it would work well, except for a couple of things: First, I would need to sit down and create a library of parts for every common object on the starship (chairs, stateroom furnishings, consoles, hatches and iris valves, etc). Then designing a starship would actually be easy and fast, probably faster than doing it by hand. Finally, I would have to find a large plotter: dot-matrix printouts just don't cut it, either in size or quality --- one of my pencil sketches would be better. Since I couldn't afford the kind of plotter I felt I needed to do good deckplans by computer, I have up. [email removed] - -------------------------------------------------------------------------- Science-Fiction Adventure in the Far Future