Re: Nukes and PC's
In reply to #680 Nukes and PC's by Jonathan Bayer
Replies:
- #684 Re: Nukes and PC's by Peter L. Berghold
> > I made the off-hand decision last week that PC Starship operators cannot > > normally get access to nuclear missiles. (I mean, *really* now...) > > > > Does anyone allow this? I can see some black-market access for Pirates and > > such, but not normal merchants. > > > > -Bob [email removed] > > No, I am not going to allow that either. My campaign (which is just > starting) is going to be based on an Ahzanti High Lightning ship (owned > by the PCs) with the major weaponry removed. Within the Imperium, nuclear weapons are banned outright, except for use by the regular Imperial forces. Admittedly there is a small dispute going on as to who exactly constitutes regular Imperial forces (:-) but I doubt any PC's are able to stake any such claim. I once played in a campaign about some Vargr. I played a high charisma Vargr who, by an interesting and fully played-out route, came to be in sole charge of a 30,000 ton cruiser. Fully armed. It was TL16, too (check the Vargr Alien module for the capital of the Kedzudh Aeng). We had some fun, but I think we had more fun when we were only using a little 400 ton corsair. "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed] All opinions and material above is the responsibility of the originator. Submissions: [email removed], or [email removed] Administrator: [email removed] (James Perkins) The TML is made possible by facilities provided by Tektronix, Inc.