Re: Nukes and PC's

By Adrian Hurt ·

TML message #682From bundle 63Read the whole thread (6 messages)All messages with this subject

In reply to #680 Nukes and PC's by Jonathan Bayer Replies:
> > I made the off-hand decision last week that PC Starship operators cannot
> > normally get access to nuclear missiles.  (I mean, *really* now...)
> >
> > Does anyone allow this?  I can see some black-market access for Pirates and
> > such, but not normal merchants.
> >
> > -Bob                                              [email removed]
>
> No, I am not going to allow that either.  My campaign (which is just
> starting) is going to be based on an Ahzanti High Lightning ship (owned
> by the PCs) with the major weaponry removed.

Within the Imperium, nuclear weapons are banned outright, except for use by the
regular Imperial forces.  Admittedly there is a small dispute going on as to who
exactly constitutes regular Imperial forces (:-) but I doubt any PC's are able
to stake any such claim.

I once played in a campaign about some Vargr.  I played a high charisma Vargr
who, by an interesting and fully played-out route, came to be in sole charge of
a 30,000 ton cruiser.  Fully armed.  It was TL16, too (check the Vargr Alien
module for the capital of the Kedzudh Aeng).  We had some fun, but I think we
had more fun when we were only using a little 400 ton corsair.

 "Keyboard? How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  [email removed]
 UUCP: ..!ukc!cs.hw.ac.uk!adrian     |  ARPA:   [email removed]

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