Imperial Navy/Army Organization
Replies:
- #7636 Imperial Army by Steven M Bonneville
- #7652 All: `Imperial' Navy/Army Organization by David Johnson
There have been a number of postings of late about Imperial military structure; especially in the Regency. I have been running CT/MT/TNE campaigns for more than 10 years, and I have always had a problem with GDW's ideas on Imperial military structure. While GDW's structure is fairly straightforward, they forgot just how big and feudal the Imperium is (was/will be). In my campaigns, the main military arm of the Imperium is the Imperial Navy. The Marines are part of the Navy, just as in the United States. The Imperial Army does not normally exist, except as Army-level HQ and support units stationed at convenient locations. The Navy has three levels to it; Imperial Navy, Imperial Navy Reserve and Colonial Navy. The IN is the regular active force. The INR consists of recent retirees and Depot-stored excess ships, and includes training units and ships at various IN bases. It would also include support ships and large transports for Imperial Army movement. The Colonial Navy is an ad hoc force made up of starships from the navies of Imperial member states. Such units would tend to be mainly patrol or escort vessels; few worlds need or can afford dreadnaughts. Each sector has a single fleet, with one group per subsector (each with 1 or more squadrons). Each sector also has one reserve fleet, which can be bolstered with Colonial forces during a declared emergency. These units would be organized into planetary squadrons, or composite squadrons for worlds with only a few ships. The Marines are the regular ground forces. There are Fleet Marines assigned to ships as security or drop troops, Garrison Marines assigned to guard Imperial facilities, and Line Marines assigned as additional units. These forces are used for fast response, and are the ground force normally used. If drop troops attached directly to Groups are not sufficient, the fleet has access to Line Marine units carried in bulk transports. In general, a 1000 ship Sector Fleet would have a full corps of Line Marines available, as well as several Marine Landing Brigades (Drop Marine brigades) in the fleet, and at least 1 Marine Landing Force (Drop Marine battalion) per subsector Group. If more ground force is needed (an extended occupation) the Imperial Army would come into play. Units would be activated from the armies of Imperial member states. They would be combined with units of compatable Tech Level to form divisions, corps and armies under Imperial Army control. The IA would supply high-tech command and support units, and INR transports would carry the forces into battle. The justification for this is largely economic. It is expensive to maintain a full-time army. The Imperium has a proven need for a Navy and for quick reaction ground forces carried by the Navy, but a full-time Army is a needless drain on resources. Why not use the armies of the member worlds, much like a feudal levy (except better trained and equipped). Just some thoughts... any sort of input is welcome. I have done a lot with deep-space stations too, so maybe I'll throw my weight into that discussion next time. As regards the TNE/CT controversy, I find the new background OK, but I would like a Regency/Imperium sourcebook someday. I am fairly pleased with the rules, except for starship combat. I'm lazy, so I like the cheesy simplicity of CT starship combat or the abstract comfort of High Guard. None of this reflects the views of my employers (who would probably like MT starship combat better anyway). - ------------------------------