Imperial Army
In reply to #7627 Imperial Navy/Army Organization by Steve Charlton
I agree that GDW has been somewhat inconsistent on how the Imperial military worked. Here's my two bits: Steve Charlton [email removed] writes: >In my campaigns, the main military arm of the Imperium is the Imperial Navy. >The Marines are part of the Navy, just as in the United States. The >Imperial Army does not normally exist, except as Army-level HQ and support >units stationed at convenient locations. I disagree about the Imperial Army. IMHO, they're a fairly important and much under-noticed branch of the Imperial military. The Marines may be the shock troops and Rapid Deployment Force, but much of the day-to-day scut work falls to the Army. They pick up the jobs the other services miss. They are the "UN peace-keepers" that keep fighting on balkanized member-worlds from getting out of hand. They're the occupiers who help maintain civil order in the former Solomani Sphere. They're the planetary Coast Guard, who perform search and rescue missions when necessary. In areas of unrest, they're responsible for the defense of member-worlds within the 1/10 diameter limit. When necessary, they're the troops that go in behind the Marines to secure the planetary foothold they've made, and follow it up with the type of force the marines aren't meant to deliver. If there's a big public-works project to be done, the IA Corps of Engineers are called in. Note that at least seven of the eleven regiments of the Imperial Guard were IA units, with the IISS and Marines providing one each and a special formation of Aslan another. (Note that these IA forces under the General Staff staged the coup that unseated Styryx in favor of Gavin.) The IA is supported by the powerful, high-tech worlds, although recruiting is universal. Like the IN, Colonial Reserves and planetary or even national armies are permitted...as long as certain unofficial but well understood guidelines are followed. In fairly safe regions of the realm, they aren't very visible. In the Marches and in the Solomani Rim, they are a more common sight. Note that the IA is a joint command, as mentioned in _Mercenary_. It isn't just the army, but also the aerospace force and wet navy. The idea is that the main mission is defense of individual worlds. Because of thise focus, levels above the individual world command are less important in the IA than in, say, the IN, which is interested in the defense of entire subsectors and sectors. Furthermore, individual units, while loyal to the Imperium as a whole, would typically be more closely related to their host world than an IN command is, due to the need for coordination between planetary government and the Imperial defense forces. The joint command system in the IA also means that, depending on the mission and the composition of the troops, it is equally likely that one would see a Vice Marshal as a Major General, for instance, in an overall command position. Wet navy forces would tend not to be deployed as freely off-world as land or air forces, of course. In terms of inter-service rivalry, notice that some of the peacetime IA missions are broadly similar to missions that might be undertaken by IISS Contact & Liaison teams. This sort of dove-tail overlap seems to be characteristic of the way the Imperium operated its' military forces. On another note: >I'm lazy, so I like the cheesy simplicity of CT starship combat or the >abstract comfort of High Guard. Cheesy! Heck, it was great, once you got past the trigonometry. You could play it with a handful of index cards, a calculator, some mimiatures, and enough flat space. (Oh, I suppose a tape measure and dice would be useful too....) Portable, quick, clean rules. Although owners of the 1977 rules might notice that ranges seem to have increased just a bit in the modern era. :) At least we're now using the metric system. Steve Bonneville [email removed]