Re: Xboats

By Brent L. Woods ·

TML message #890From bundle 82Read the whole thread (9 messages)All messages with this subject

In reply to #884 Re: Xboats by Bertil Jonell Replies:
 In message: [email removed] Bertil Jonell writes:
 >
 >[email removed] writes:
 >>      I just took a look at Supplement 9, Fighting Ships, and the Xboat was
 >> listed as a *TL10* design.  I haven't had any time to check this out with
 >> the design rules (and won't, for that matter, for several days), but would
 >> this make a difference?
 >
 >The major difference would be that it couldn't be jump4! The TL-Jump
 >progression is something like this (typing from memory, but 90% certain :-):
 >
 > Jump1  Jump2  Jump3  Jump4  Jump5  Jump6
 >  TL9    TL11   TL12   Tl13   Tl14   TL15

     I just took at look at my original copy of Book 2 (eleventh printing)
and I noticed something...  Tech levels aren't mentioned at all in reference
to drives.  Not at all.  The only mention of tech level I saw in Book 2 was
for *drugs* (what *they're* doing in Book 2:  Starships, I don't know).

 >So the Xboats would have to be TL13 in order to have Jump4. But I don't think
 >that would make them significantly "larger" internally than a TL15 xboat.
 >The Jumpdrive is not TL dependent.

     I don't know about that...  How about the *size* of the drive?  The
higher the tech level, the smaller the individual components are, and the
more room you have for goodies.  At least, that's how it was in High
Guard.  I don't have that much experience with MegaTraveller's craft
design system (yet).  A Jump 1 drive took less of a percentage of the total
volume of the ship at TL15 than at TL9, as I recall.

 >The Powerplant is heavily dependent by TL.. but it will be very small on an
 >Xboat.

     Didn't the original Xboat design *not* have a power plant?

 >A quick estimate gives that a Jump4, 1Gee Xboat would have to spend around
 >45 percent of its tonnage to Drives, and enviro and fuel and stuff.
 >That would leave 740 kl. Minus 2 staterooms and a 20 ton (big as a launch)
 >databank and some controls, this would leave about 350 kl as excess space.
 >This is just enough space for fuel to fuel an additional Jump-4!
 >So even a TL13 Xboat should be able to make 2 Jump-4...
 >(Hmm, Jump4+4, is that Rift capability?)

     Yup.  At least one Rift-crossing route can be done by Jump 5 ships.  If
a ship can cross eight parsecs on one load of fuel (even if it takes two
weeks), then it should be able to cross the Rift without too much trouble.


- --
     Brent

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