Re: Xboats

By Bertil Jonell ·

TML message #903From bundle 83Read the whole thread (9 messages)All messages with this subject

In reply to #890 Re: Xboats by Brent L. Woods Replies:
[email removed] writes:
>  [email removed] wrote:
>  >The Powerplant is heavily dependent by TL.. but it will be very small on an
>  >Xboat.
>
>      Didn't the original Xboat design *not* have a power plant?

Yes, but in MegaT every craft require a powerplant to power the computer
sensors, lifesupport and lots of other small components.

>  >A quick estimate gives that a Jump4, 1Gee Xboat would have to spend around
>  >45 percent of its tonnage to Drives, and enviro and fuel and stuff.
>  >That would leave 740 kl. Minus 2 staterooms and a 20 ton (big as a launch)
>  >databank and some controls, this would leave about 350 kl as excess space.
>  >This is just enough space for fuel to fuel an additional Jump-4!
>  >So even a TL13 Xboat should be able to make 2 Jump-4...
>  >(Hmm, Jump4+4, is that Rift capability?)
>
>      Yup.  At least one Rift-crossing route can be done by Jump 5 ships.  If
> a ship can cross eight parsecs on one load of fuel (even if it takes two
> weeks), then it should be able to cross the Rift without too much trouble.

It seems that the MegaT vehicle design system is incompatible with the
Traveller Universe Background, at least when it comes to questions about
Ships, Jumps and Rifts in various combinations.
This looks to me like a major bug.

- -bertil-
- --
Bertil K K Jonell @ Chalmers University of Technology, Gothenburg
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