Rob Dean writes:
>Ah, you haven't seen the GeoHex product. Even nicer.
I've seen ads for them? I have even thought about ordering some. If they're
better then the silent death sheets, I'll have to get some.
>I think you're right about this, but I was actually looking for a simple
>plug in armor rule for Mayday, which is only set up for small unarmored
>ships at the moment. I don't want to add 100kt meson gun ships right now,
>but I would like to add something like a 400 ton close escort with an
>armored hull.
Spoil sport. They're easy to add. Danger space of half the map, don't miss
very often, destroy what they hit. (-: (-:
>Probably some sort of saving throw based on armor level would be the way to
>go...
I know it isn't realistic, but what about something along the lines of battle
tech or SFB where you color in lots of circles as your armour is spent? :-)
I think some kind of saving throw would be a better alternative, or maybe
some form of damage reduction based upon the degree of penetration (kind of
like MT personal combat or silent death damage reduction factors). This is
a smaller leap of faith for the players than the fill the boxes methods.
Pauli