Starships and combat

A thread of 3 messages, 24 March 1993 to 30 March 1993, in the order they were sent.

#5347 Starships and combat

Rob Dean writes:

>Regarding starships:  I have been nursing the germ of a project for a couple
>of months.  Has anyone else seen the SpaceMat decorated felt sheets with
>hexagons sold by GeoHex?  How about the "Silent Death" miniatures?

Haven't seen the hex sheets but I do have a few Slient Death figures.  The
figures are pretty good and some would fit into a trav game quite well.
Silent Death also contains some of the nicest printed hex sheets I've seen
so why not use them?  I don't remember seening a photo catalog for these
figures :-( and my local mail order places would be useless to you :-( :-(


He also wrote:
>While I'm thinking about it, has anyone ever developed a Mayday variant
>that included armor?

I have this dim memory of Bertil's Rebel Guard ship combat system using
some kind of mayday movement system.  I could easily be wrong becuase I don't
have the rules anywhere near me but for some reason my mind links the
two systems (then again, maybe I've taken too many hits to the head in
the past couple of years).


Finally about modular ships:

Designing them would be a bit of a pain but they would be cute in a battle.
Well a big ship would be, I have to agree that I'd treat 10x10 Ton ships
as a single thing in combat.  But what about 1000x100 Ton ships?
There'd have to be a gradual degradation of capability as the individual
'cells' was rendered inoperable.  I doubt it would be cost or space
efficient due to the huge redundancy required.  Anybody care to design one
of the Borg's ships in MT ??? :-)






        						Pauli

Paul Dale                       | [email removed]
Department of Computer Science  | [phone removed]
University of Queensland        |
Australia, 4072                 | Did you know that there are 41 two letter
                                |     words containing the letter 'a'?

#5360 Re: Starships and combat

Pauli [email removed] writes:
>
> Silent Death also contains some of the nicest printed hex sheets I've seen
> so why not use them?

Ah, you haven't seen the GeoHex product.  Even nicer.

> He also wrote:
> >While I'm thinking about it, has anyone ever developed a Mayday variant
> >that included armor?
>
> I have this dim memory of Bertil's Rebel Guard ship combat system using
> some kind of mayday movement system.  I could easily be wrong becuase I don't
> have the rules anywhere near me but for some reason my mind links the
> two systems (then again, maybe I've taken too many hits to the head in
> the past couple of years).

I think you're right about this, but I was actually looking for a simple
plug in armor rule for Mayday, which is only set up for small unarmored
ships at the moment.  I don't want to add 100kt meson gun ships right now,
but I would like to add something like a 400 ton close escort with an
armored hull.

Probably some sort of saving throw based on armor level would be the way to
go...

Rob Dean

#5362 Re: Starships and combat

Rob Dean writes:

>Ah, you haven't seen the GeoHex product.  Even nicer.

I've seen ads for them?  I have even thought about ordering some.  If they're
better then the silent death sheets, I'll have to get some.


>I think you're right about this, but I was actually looking for a simple
>plug in armor rule for Mayday, which is only set up for small unarmored
>ships at the moment.  I don't want to add 100kt meson gun ships right now,
>but I would like to add something like a 400 ton close escort with an
>armored hull.

Spoil sport.  They're easy to add.  Danger space of half the map, don't miss
very often, destroy what they hit. (-: (-:


>Probably some sort of saving throw based on armor level would be the way to
>go...

I know it isn't realistic, but what about something along the lines of battle
tech or SFB where you color in lots of circles as your armour is spent? :-)

I think some kind of saving throw would be a better alternative, or maybe
some form of damage reduction based upon the degree of penetration (kind of
like MT personal combat or silent death damage reduction factors).  This is
a smaller leap of faith for the players than the fill the boxes methods.



								Pauli