Re: Starships and combat

By Pauli ·

TML message #5362From bundle 452Read the whole thread (3 messages)All messages with this subject

In reply to #5360 Re: Starships and combat by Robert S. Dean
Rob Dean writes:

>Ah, you haven't seen the GeoHex product.  Even nicer.

I've seen ads for them?  I have even thought about ordering some.  If they're
better then the silent death sheets, I'll have to get some.


>I think you're right about this, but I was actually looking for a simple
>plug in armor rule for Mayday, which is only set up for small unarmored
>ships at the moment.  I don't want to add 100kt meson gun ships right now,
>but I would like to add something like a 400 ton close escort with an
>armored hull.

Spoil sport.  They're easy to add.  Danger space of half the map, don't miss
very often, destroy what they hit. (-: (-:


>Probably some sort of saving throw based on armor level would be the way to
>go...

I know it isn't realistic, but what about something along the lines of battle
tech or SFB where you color in lots of circles as your armour is spent? :-)

I think some kind of saving throw would be a better alternative, or maybe
some form of damage reduction based upon the degree of penetration (kind of
like MT personal combat or silent death damage reduction factors).  This is
a smaller leap of faith for the players than the fill the boxes methods.



								Pauli