Re: Starships and combat
In reply to #5360 Re: Starships and combat by Robert S. Dean
Rob Dean writes: >Ah, you haven't seen the GeoHex product. Even nicer. I've seen ads for them? I have even thought about ordering some. If they're better then the silent death sheets, I'll have to get some. >I think you're right about this, but I was actually looking for a simple >plug in armor rule for Mayday, which is only set up for small unarmored >ships at the moment. I don't want to add 100kt meson gun ships right now, >but I would like to add something like a 400 ton close escort with an >armored hull. Spoil sport. They're easy to add. Danger space of half the map, don't miss very often, destroy what they hit. (-: (-: >Probably some sort of saving throw based on armor level would be the way to >go... I know it isn't realistic, but what about something along the lines of battle tech or SFB where you color in lots of circles as your armour is spent? :-) I think some kind of saving throw would be a better alternative, or maybe some form of damage reduction based upon the degree of penetration (kind of like MT personal combat or silent death damage reduction factors). This is a smaller leap of faith for the players than the fill the boxes methods. Pauli