Re: Starships and combat

By Robert S. Dean ·

TML message #5360From bundle 452Read the whole thread (3 messages)All messages with this subject

In reply to #5347 Starships and combat by Pauli Replies:
Pauli [email removed] writes:
>
> Silent Death also contains some of the nicest printed hex sheets I've seen
> so why not use them?

Ah, you haven't seen the GeoHex product.  Even nicer.

> He also wrote:
> >While I'm thinking about it, has anyone ever developed a Mayday variant
> >that included armor?
>
> I have this dim memory of Bertil's Rebel Guard ship combat system using
> some kind of mayday movement system.  I could easily be wrong becuase I don't
> have the rules anywhere near me but for some reason my mind links the
> two systems (then again, maybe I've taken too many hits to the head in
> the past couple of years).

I think you're right about this, but I was actually looking for a simple
plug in armor rule for Mayday, which is only set up for small unarmored
ships at the moment.  I don't want to add 100kt meson gun ships right now,
but I would like to add something like a 400 ton close escort with an
armored hull.

Probably some sort of saving throw based on armor level would be the way to
go...

Rob Dean